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HAND SIGNAL SYSTEM


INTRODUCTION

Most teams have a very effective verbal communications system. They often times use codes to relay information to one another. However, there are times when, even though the opposing teams may not be aware of your codes, shouting the codes WILL make them aware that you are up to something. Sometimes, there are situations where you simply do not wish to make any verbal sign at all.

That's where hand signals come it.

 

The key is not too have too many different hand signals (which makes them hard to remember) but still had enough to cover most of your codes. This system addresses both problems by using very easy to remember signals and variations. Also the signals are all ONE-HANDED as the most you'll ever have in the game is one free hand, unless your team routinely goes onto the field without markers.

Teams who specialize in scenario games could also use these signals. Often times, as they will attest, verbal communication is not tactically sound.

 

Remember that these signals are limited; they can only be used when you have a direct line of sight to a fellow teammate. However they have the advantage that in most situations, only your team will be aware codes are being used. It is a lot easier for someone on the sidelines to associate a verbal code with the subsequent actions of your team. If they don't see the hand signal, to them the player/s in question simply acted on their own.

 

As an aside, you can even substitute your own hand forms the Basic Signals. Instead of a thumbs up, you can show a fist with your small finger extended, etc.

REPLACING CODES

This system does not have to represent ALL your team codes (although it conceivably could). You could decide that only those codes most frequently used could have hand signals. If you think any of these gestures should be changed, feel free to e-mail skitzo_pb@hotmail.com

THE SYSTEM

The system is comprised of 6 Basic Signals, 2 Up/Down Variations (for each basic) and 4 Motion Modifiers (for each Basic and Variation).

 

You can then use each Basic Signal with no motion, add 2 Up/Down Variations and then add the four Motion Modifiers.

 

If you use the Basic Signals AND the Up/Down Variations AND the Motion Modifiers you'll have almost sixty different signals.

THE BASIC SIGNALS

THUMB


This is the basic thumbs-up gesture. This should not be used for the normal "okay" or "yes" as observers too easily figure this out.


This is the basic thumbs-down gesture. This should not be used for the normal "negative" or "no" as this is too easily figured out by observers.

POINT


This means to either go this direction, cover this direction, or if followed by pointing at their eyes, watch this direction.

SPREAD FINGERS


This means to go right (if shown back of hand), or go left (if shown palm of hand).

KNIFE HAND


Same as above, but except of going right, you are flanking the right position, or vice versa.

FLAT HAND


Keep low, crawl if possible.

   

 

 

NOTE: You maybe wondering why there isn't a similar sign with the palm up. It is not included as it is difficult to apply a Down Variation. After you read the Down Variations description hold you palm face up and try and do a Down Modifier on the signal and you'll see what I mean.

THE UP/DOWN VARIATIONS

For these you can either present the signal with the hand in it's up or down position . . .
 . . . or . . .
 . . . first display the Basic Signal and then move the hand up or down.

UP


Keep close

 

Follow Five seconds after, to either side, palm means left, back hand means right side

 

Follow Five sec. after, Flank right or left. Use knife hand as variation.

follow standing and to the side. If pinky finger is shown, stay right, and thumb stay left.

DOWN


Hold this position

Follow immediately, then hold position until signaled again, to either side, palm means left, back hand means right side

Follow Five sec. after, Flank right or left. Use knife hand as variation. But crawling

follow immediately, crawling and to the side. If pinky finger is shown, stay right, and thumb stay left.

THE MOTION MODIFIERS

UP AND DOWN MOTION

VERTICAL CIRCLE

 

Followers of signal Rotate Position

 

 

 

UP AND DOWN MOTION 

last member  takes point. Point takes last position

BACK AND FORTH MOTION

Same as up & down, but right flanker moves to left, and left to right.

HORIZONTAL CIRCLE

All retreat to closest bunker. Except Signaler

CONCLUSION

Learn these before any tourney, and make sure you remember them, they will be reviewed in practices, but not all will be used each time.

 


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